I didn't really notice the drop in texture quality or lighting, but aliasing (jaggies) on the ground and other objects was very noticeable and distracting at the low and medium presets. While the above still images show a clear progression in image quality, I'd also point out that in motion, differences are both more and less severe. High quality improves shadows and textures, with ultra providing the usual incremental improvements over high. Medium quality provides a good boost to overall image fidelity and is what I'd target on lower end hardware. ![]() Low quality has little in the way of dynamic lighting, ambient occlusion, and other effects, and it also has significantly lower texture quality. Checking out the four presets, there's more of a distinct progression in quality than in some games.
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